


Because I feel like for £50, Super Mario 3D All-Stars is quite a big ask. Perhaps I was taken in by Nintendo’s decision to artificially limit the game’s availability. Perhaps I rushed to buy Super Mario 3D All-Stars too quickly. The soundtracks don’t really offer much by way of added value. As it is, all three albums are stuck on the Switch. An mp3 of the albums would have been a far better offering – perhaps redeemable via a code. If you want to do other things or if you want to listen to the music while on the go, you can’t unless you bring your Switch with you – hardly something easily done while jogging or engaged in any number of activities. If you want to listen to it in the background while working or studying, perhaps that’s okay. If you don’t mind having the console on and doing nothing but listening to music, perhaps that’s okay. All three titles’ soundtracks are included, but can only be played via the Switch. The soundtracks are a something-and-nothing addition. Sunshine and Galaxy are at least in widescreen, and as more modern games to begin with don’t look quite so out-of-place. Super Mario 64 doesn’t even get the 1080p treatment, and isn’t even in widescreen, leaving weird black bars on all four sides of the screen when played on a television. Super Mario Sunshine is now in widescreen.īut that’s all.

Removing the game from sale – even as a digital download – after a mere six months is just awful, really, and there’s no excuse for it. I mentioned this when I talked about Super Mario 3D All-Stars shortly after its announcement, but the idea of releasing a game as a limited-time only thing is a blatant attempt by Nintendo to drum up more support than it would otherwise merit. Let’s talk about this business model, then. And there shouldn’t be – these games are between thirteen and twenty-four years old, after all.

All three titles work, and in the short amount of time I’ve been able to spend with them today, there haven’t been any glitches or bugs that would make me feel it was somehow unfinished. Tempted by the promise of replaying Super Mario 64 – which remains one of my favourite games of all-time – I overlooked Nintendo’s godawful “forced scarcity” business model and stumped up £50 for Super Mario 3D All-Stars. Spoiler Warning: There are spoilers ahead for Super Mario 3D All-Stars (and its three constituent games).
